TreeBranchItemTypeFires when expectedContent as ExpectedBugsComments/future dev
Action







Heartbeat
Cache




Round
Cache




Spell
Event




Command
Event



Char







Effects
EventNo*Yes
  • does not fire instantly when cancelling an effect
  • Seems not to fire instantly when a a new effect is applied
General duration updates should be cyclic as now, however statechange (on/off) should be instant. possibly in a separate branch or item (char.EffectChanged("bless","off"))

Inventory
Event
Yes
Future, include item weight?


Carrying

Yes



Money

Yes*

Is this neccessary when we have worth?

Format is verbose



Wielding

Yes
Add main hand, second hand


Worn

Yes
Add location (Char.Inventory.Worn.Body= ...)

Skills


Event
Yes



Untrained?
Yes


Spells
Cache
No

Sometimes include a "0x0C" char (FF, form feed).

  • In courage and symbol transformation on "learnable: maj"
  • In holy storm, "damage roll"."3 rounds".Maximum
Change "learnable" from string to "learnable.maj" etc?

Status
Event
NoBug on ac, see below

Missing Several attributes from sheet:

  • Major: Wimpy, Encumberance (here or inventory?)
  • Sex, Deity, Repository level, Alignment, Intoxication, Quest points, Achieved points, total xp

Possibly include "walking mode" here?

Possibly include "schools" here?



ac?
NoShows 24 when AC on sheet is -25


str?
Yes*

Content is string, this might be unavoidable but is inconsistent with other stats (might choose to have a numeric str, then a "str_string" to show extreme strength.

Or numeric, but float (18.6)


Vitals
Event
Yes


Worth
Event
Yes

Comm







Channel
CacheNoNoShout does not work (does not fire ChannelAdd history on channels, pollable (aka shout <40)

Tell
CacheYesYes


Say
CacheYesYes
Does not work with "mutter"
Game







Time
Event
Yes
Could contain info from "date" command (Year, Month, Day, Hour, Minute) (note these are mud dates)

Who
CacheNoNonever fired

Omiqs
CacheNoNonever fired
Group







Faction
Cache
Yes


Party
Event
Yes


Groups
Cache
Yes*
Not sure, only have guild, dont know what it looks like with sig
Room







Info
Cache
No?
  • prev_num seems not to work anymore
  • desc includes mud colors (would prefer to keep \n's and strip colors)




WrongDir
CacheYesYes
Typo in name in help wiki, should be "WrongDir"

Blockdir
Cache
Yes?Not sure what this means, i can see it has fired on some chars, it does not indicate a movement that was blocked (e.g. by thorn hedge). It does not indicate a direction blocked by wall of thorns