Description

The spell, once cast, requires the caster to touch the target. If the touch
misses, the spell's energy is wasted.


Damage RollAverageMaximum
1 Round10 to 183336


Help Spell

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo
Live                        Final Realms Spells Help     Sep  6  2008 [Adjusted]
Area Cause Light Wounds                                              Your spells
magic                                  ***                                 spell
xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxo
Spell Type  Divine           Sphere      Necromantic      Power       Minor
Category    Aggressive       Source      Guild            Target Type Many
Level       2                Milestone   25               Gp Cost     6
Range       Touching end     Cast Rounds 1                Effective   1
Cast Time   2s               Lockout     None             All Spells  2s
Duration    2s               Gp Ratio    5.5              DPS         8.3

Learnable   Min; 9, Neu; 6, Maj; 2                        
Skills      Anatomy and Ritual
Damage Type General        
Verbal      Verbal component required, cant cast silenced or in water.
Somatic     1 free hand required to cast.
Targeting   Anyone         

            Damage Roll      Average       Maximum       
1 round     10 to 18            33            36
 
Description
    The spell, once cast, requires the caster to touch the target.  If the touch
    misses, the spell's energy is wasted.


Notes

  • add any notes here



Spell Type

Divine

Category

Aggressive

Level

2

RangeTouching End
Cast Time2s
Duration

2s

Sphere

Necromantic

Source

Guild

Milestone25
Cast Rounds1
LockoutNone
Gp Ratio5.5
Target TypeMany
GP Cost6
Effective

1

All Spells2s
DPS8.3
Learnable

Min: 9

Neu: 6

Maj: 2

Skills

Anatomy and Ritual

Damage Type

General

Verbal

Verbal component required; cant cast silenced or in water

Somatic

1 free hand required to cast.

Targeting

Anyone

Reserved