The spell, once cast, requires the caster to touch the target. If the touch
misses, the spell's energy is wasted.
Damage Roll | Average | Maximum | |
---|---|---|---|
1 Round | 13 to 26 | 48 | 52 |
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Live Final Realms Spells Help Apr 19 2012 [Adjusted]
Cause Light Wounds Your spells
magic *** spell
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Spell Type Divine Sphere Necromantic Power Minor
Category Aggressive Source Guild Target Type One
Level 2 Milestone 25 Gp Cost 3
Range Touching end Cast Rounds 1 Effective 1
Cast Time 2s Lockout None All Spells 2s
Duration 2s Gp Ratio 17.0 DPS 13.0
Learnable Min; 9, Neu; 6, Maj; 2
Skills Anatomy and Ritual
Damage Type General
Verbal Verbal component required, cant cast silenced or in water.
Somatic 1 free hand required to cast.
Targeting Anyone
Damage Roll Average Maximum
1 round 13 to 26 48 52
Description
The spell, once cast, requires the caster to touch the target. If the touch
misses, the spell's energy is wasted.
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