Description

This spell is used to determine whether an item is magical or not. The
brightness of a magical item also gives the caster an idea of its power.
This spell must be cast upon an item or an npc (in which case it will give
some idea of its magical auras) to work properly.


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Live                        Final Realms Spells Help     Aug 21  2007 [Adjusted]
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Spell Type  Divine           Sphere      All              Power       Neutral
Category    Friendly         Source      Guild            Target Type One
Level       1                Milestone   None             Gp Cost     1
Range       None             Cast Rounds 1                Effective   1
Cast Time   2s               Lockout     None             All Spells  2s
Duration    2s               Gp Ratio    1.0              DPS         1.0

Learnable   Neu; 2, Maj; 1                                
Skills      [Medium]Concentration and [Medium]Lore
Damage Type General        
Verbal      Verbal component required, cant cast silenced or in water.
Somatic     No free hands required for casting.
Targeting   Anything and Anyone

Description
    This spell is used to determine whether an item is magical or not.  The
    brightness of a magical item also gives the caster an idea of its power. 
    This spell must be cast upon an item or an npc (in which case it will give
    some idea of its magical auras) to work properly.


Notes

  • add any notes here



Spell Type

Divine

Category

Friendly

Level

1

RangeNone
Cast Time2s
Duration

2s

Sphere

All

Source

Guild

MilestoneNone
Cast Rounds1
LockoutNone
Gp Ratio1.0
Target TypeOne
GP Cost1
Effective

1

All Spells2s
DPS1.0
Learnable

Min:

Neu: 2

Maj: 1

Skills

Concentration and Lore

Damage Type

General

Verbal

Verbal component required; cant cast silenced or in water

Somatic

No free hands required for casting.

Targeting

Anything and Anyone

Reserved