Description
Storyteller
The taleswapper has no startup hints
Story: 
Story 60                          Doing time                   Told By Taniwha
~~~~~~~ A lot of people say the Daggerford constabulary are too tough, ~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~ but they aren't all bad.  ~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~ The Captain left a Grimbrand Cleric in here the other day, he'd ~~~~~~
~~~~~~~ been arrested a week or so back for getting drunk and trying to ~~~~~~
~~~~~~~~ strip the gold off the statue of Taniwha in the town square. ~~~~~~~~
~~~~~~ The Captain told us to make sure he left town at Sunset, but that ~~~~~
~~~~~~ he'd been quite helpful in solving some problems with mysterious ~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~ explosions around the town. ~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~ Some people have no gratitude tho, as he sat here and drank his  ~~~~~~
~~~~~ free beers all he could do was mutter about some ornamental hammer ~~~~~
~~~~~~~~~~~~~~~~~~~~~~~ he'd lost when he was captured. ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Mission Control                                                Mission Control
Walkthrough
- In Daggerford, attack guard(s), do not kill them, eventually you will get thrown in jail
- This seems to be when you are below 25% hp
 
 - search to solve the quest
 
There is multiple ways to get out
- From Daggerford Center, go north into the Militia Headquarters, here you can:
- 'pay bail for <criminal>' (Note, while this gives correct message, it seems it is currently bugged)
 - kill the captain and get the keys from him, then 'open cell'
- The keys seem good for opening twice
 
 
 - Idle until the captain lets you out (about 5-10 minutes)
- you will be at 3 hp or so when you get out, so be careful!
 
 
Credits Daniel A Wall IIÂ