This spell will place a seal of magic over the chosen elements. Any attempts at dispelling the chosen resistances will be warded off into the Abyss. Up to 3 resistances can be sealed. Cost is 15 gps + 15 gps for each additional element. Valid elements are: acid, air, cold, disease, earth, electrical, fire, magical, poison and psionic.
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Live Final Realms Spells Help Apr 19 2012 [Adjusted]
Abysmal Seal Your spells
magic *** spell
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Spell Type Arcane School Warding Power Major
Category Friendly Source Quest Target Type Pass
Level 9 Milestone None Gp Cost 15
Range None Cast Rounds 2 Effective 1
Cast Time 4s Lockout None All Spells 2s
Duration 57m 45s Gp Ratio 1.0 DPS 1.0
Learnable Maj; 40 Quests 69
Skills Lore
Damage Type General
Verbal Verbal component required, cant cast silenced or in water.
Somatic No free hands required for casting.
Targeting Anyone
Duration Max Duration Average
Time 20 sec per level 1h 04m 57m 41s
Description
This spell will place a seal of magic over the chosen elements. Any attempts
at dispelling the chosen resistances will be warded off into the Abyss. Up
to 3 resistances can be sealed. Cost is 15 gps + 15 gps for each additional
element. Valid elements are:
acid, air, cold, disease, earth, electrical, fire, magical, poison and
psionic.
Example: cast abysmal seal on magical - 15 gps.
cast abysmal seal on fire cold - 30 gps.
cast abysmal seal on fire cold acid - 45 gps.
This spell may not be cast on others. Additional casting of this spell will
replace any previous seals.
Spell Type
Arcane
Category
Friendly
Level
9
Range
None
Cast Time
4s
Duration
57m 45s
Sphere
Warding
Source
Quest -69
Milestone
None
Cast Rounds
2
Lockout
None
Gp Ratio
1.0
Target Type
Pass
GP Cost
15
Effective
1
All Spells
2s
DPS
1.0
Learnable
Min:
Neu:
Maj: 40
Skills
Lore
Damage Type
General
Verbal
Verbal component required; cant cast silenced or in water